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	<title>Comments on: Licensing</title>
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	<link>http://www.greensock.com</link>
	<description>Engaging the internet</description>
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		<title>By: admin</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-6220</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 18 Dec 2009 18:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-6220</guid>
		<description>Ricky, as long as the product/application for which multiple end users pay doesn&#039;t directly use the GreenSock code, you do NOT need the special commercial license. So, for example, if you build a web site for a shoe company and the web site uses GreenSock code and customers can purchase shoes on the web site, that&#039;s fine because the product/service/application they&#039;re purchasing (shoes in this case) doesn&#039;t use GreenSock code. If, however, you were using GreenSock code in a game that users must pay for (either to play at all or to access certain features of), you WOULD need the special commercial license that comes with a corporate Club GreenSock membership.</description>
		<content:encoded><![CDATA[<p>Ricky, as long as the product/application for which multiple end users pay doesn&#8217;t directly use the GreenSock code, you do NOT need the special commercial license. So, for example, if you build a web site for a shoe company and the web site uses GreenSock code and customers can purchase shoes on the web site, that&#8217;s fine because the product/service/application they&#8217;re purchasing (shoes in this case) doesn&#8217;t use GreenSock code. If, however, you were using GreenSock code in a game that users must pay for (either to play at all or to access certain features of), you WOULD need the special commercial license that comes with a corporate Club GreenSock membership.</p>
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		<title>By: ricky</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-6198</link>
		<dc:creator>ricky</dc:creator>
		<pubDate>Fri, 18 Dec 2009 12:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-6198</guid>
		<description>Thank you so much for TweenLite - it’s very useful and fast!

I have a question about the license: do I need to buy a corporate Club GreenSock membership if I use TweenLite to make an advertisement for my commercial website which is freely accessible to anyone? Some people will purchase things on the website, so I wasn&#039;t sure if it requires the special license (You mentioned that if multiple end users are charged a fee, I need the license).</description>
		<content:encoded><![CDATA[<p>Thank you so much for TweenLite &#8211; it’s very useful and fast!</p>
<p>I have a question about the license: do I need to buy a corporate Club GreenSock membership if I use TweenLite to make an advertisement for my commercial website which is freely accessible to anyone? Some people will purchase things on the website, so I wasn&#8217;t sure if it requires the special license (You mentioned that if multiple end users are charged a fee, I need the license).</p>
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		<title>By: admin</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-5182</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 02 Dec 2009 17:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-5182</guid>
		<description>Good question, Amos. Yes, you got it exactly right - if you charge company B a one-time development fee for your game and they share it publicly, not charging end users any fees, you do NOT need the special license that comes with a corporate Club GreenSock membership. This is how most commercial projects happen and the standard &quot;no charge&quot; license covers it. If, however, you or company B were going to charge multiple end users an access/usage/license fee for the game, you&#039;d need to get a corporate membership. Thanks for asking.</description>
		<content:encoded><![CDATA[<p>Good question, Amos. Yes, you got it exactly right &#8211; if you charge company B a one-time development fee for your game and they share it publicly, not charging end users any fees, you do NOT need the special license that comes with a corporate Club GreenSock membership. This is how most commercial projects happen and the standard &#8220;no charge&#8221; license covers it. If, however, you or company B were going to charge multiple end users an access/usage/license fee for the game, you&#8217;d need to get a corporate membership. Thanks for asking.</p>
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		<title>By: Amos</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-5180</link>
		<dc:creator>Amos</dc:creator>
		<pubDate>Wed, 02 Dec 2009 16:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-5180</guid>
		<description>First of all, thank you SOOOO much for making TweenLite! It is the easiest and most powerful programming tool I&#039;ve ever used (and I&#039;ve used the Ruby language).

So, let me see if I have this right...

If I make a game that uses TweenLite, and sell said game to Company B for a one-time fee, and Company B hosts said game on a site that does not charge end users to play it, I don&#039;t need a license?

BTW, I fully intend to get a Club Greensock membership (corporate or otherwise, as needed) as soon as I&#039;m sure I can make money making Flash content.</description>
		<content:encoded><![CDATA[<p>First of all, thank you SOOOO much for making TweenLite! It is the easiest and most powerful programming tool I&#8217;ve ever used (and I&#8217;ve used the Ruby language).</p>
<p>So, let me see if I have this right&#8230;</p>
<p>If I make a game that uses TweenLite, and sell said game to Company B for a one-time fee, and Company B hosts said game on a site that does not charge end users to play it, I don&#8217;t need a license?</p>
<p>BTW, I fully intend to get a Club Greensock membership (corporate or otherwise, as needed) as soon as I&#8217;m sure I can make money making Flash content.</p>
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